R3 – Rotation – Rotvision
The rotvision operation is the inverse of rotation in R3. Rotation requires an amount of rotation, an axis and a starting point to calculate the new location of a point. In contrast, rotvision requires a current point, an axis and an original starting point. Note that these are all Opposite Values. The rotvision operation returns […]
R1 – Rotation – Rotvision
What is R1 Rotvision? The rotvision operation is the inverse of rotation. Rotation requires an amount of rotation, a single point axis and a starting point to calculate the new location of a point. In contrast, rotvision requires a current point, a single point axis and an original starting point that are all Opposite Values. […]
R2 – Rotation – Rotvision
What is R2 Rotvision? The R2 rotvision operation is the inverse of rotation. Rotation requires an amount of rotation, a single point axis and a starting point in order to calculate the new location of a point. In contrast, rotvision requires a current point, a single point axis and an original starting point that are […]
Operations
Introduction Wave Numbers require a re-evaluation of general mathematical operations such as addition, subtraction, rotation, multiplication and division. Operators, operations, and operands need new definitions within this system. In Wave Number mathematics, the key distinction between 1^ and 1v is that through interference they cancel each other out when they combine. Subtraction is not […]